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Updated: May 9, 2022


We're excited to share that Final Outpost 1.3 is OUT NOW! With new features such as the all-new skill tree, overhauled weather system and native leaderboards and achievements, this major update offers new challenges to players and introduces an exciting element of competition.

 

NEW SKILL SYSTEM


Upgrade the capabilities of your citizens with the SKILL TREE in Final Outpost 1.3. Earn skill points by killing zombies and ensure the survival of your citizens by guiding them from novice to warrior as you play.


INVENTORY - In the beginning, your citizens don’t have the necessary tools to transport heavy loads. Unlock inventory skills to increase the carrying capacity of your citizens and see them bring home vast quantities of resources.


MOVEMENT - Continuous labour and intensive training can improve the movement speed of your citizens around their Outpost. In turn, citizens become more productive, bringing back resources more efficiently.


NOISE - Novices generate more noise when killing zombies. Train your citizens to become silent killers over time, attracting less zombies to your wall.


DAMAGE - Whether you decide to train your citizens in knife-handling skills or make them sharpshooters, they will become more accurate with every skill unlocked, dealing more damage to zombies.


 

NEW WEATHER SYSTEM


Experience ALL-NEW WEATHER EFFECTS in Final Outpost 1.3. Brave the snow during winter, droughts during summer and even the occasional lightning strike during a violent storm.


Harsh winters remain a challenge in 1.3 with a reduction in crop yield. Snow becomes yet another hindrance to the production of food in your Outpost.


The introduction of rain and thunderstorms poses a new threat to your Outpost. Lightning strikes loom large during storms and occasionally cause a fire within your walls, reducing a damaged building to ashes.


Like winter, summer droughts will weaken the yield your farmers are able to achieve. Dehydrated soil will make many crops die and it becomes crucial to re-deploy farmers to the forest in search of wild animals.


 

LEADERBOARDS & ACHIEVEMENTS


With native integration of Game Center and Play Game Services, Final Outpost 1.3 brings a brand-new way to track your achievements and view leaderboards. Whether you’re killing your first zombie or have already completed the skill tree, players can now compete among friends and fight to become the best in the world. Join our Discord server here to join in the fun.


 

AND THERE’S MORE…

  • New main menu artwork

  • Improved knife fighter AI

  • Added option to change behaviour of the fast-forward button

  • Citizens now search for a new place to sleep if their house is demolished

  • Citizens will now adjust sleeping position if their house is upgraded

  • When loading up a game, the camera now positions itself on the most important part of your Outpost

  • The save panel is shown when returning to the main menu from the game

  • Knife fighters now get redistributed automatically to a new wall when it is built

  • Tweaked brightness during the night

  • Saw now only requires level 2 workshop

  • Citizens release at 7am is now staggered slightly

  • Improved worker positioning on wall

  • Many, many bug fixes







Final Outpost 1.2 is OUT NOW on Android & iOS!

Download now on the Google Play Store and App Store.


WELCOME TO FINAL OUTPOST 1.2

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.


==STONE RESOURCE==

  • Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further

  • Miners obtain stone from mines with pickaxes

  • Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==

  • Added the ability to fast-forward during the night

  • Avoid attracting zombies - you can now command your snipers to cease fire

  • Knife fighters can now be reassigned between walls

  • Snipers now have a moving laser sight

  • Citizens now sleep in housing and do not consume food during the night

==NEW FEATURES==

  • Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity

  • Added 15+ new building levels

  • Added support for 5 new languages - German, French, Italian, Spanish & Russian

  • Light rendering and realistic day-night-cycle

  • Citizens now find their own way around your Outpost using pathfinding

  • Added loading screen

  • Added audio settings and more to the main menu

  • You can now skip the tutorial

  • Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources

  • Reworked game saving - more game state is retained more frequently

==CHANGES AND IMPROVEMENTS==

  • Many balance changes to hunters, scavengers, building upgrades and more

  • New visual effects for noises from knives and gunshots

  • There are no longer three different types of metal scrap

  • Snipers can now go on walls

  • Changed font

  • Farmers no longer walk on top of level 4 farm buildings

  • Tutorial tweaks

  • Removed guards and pistols

  • Added metal sheets to the top bar

  • Menus are now larger in 4:3 aspect ratio

  • Top bar now shows all three bullet types

  • Added resource consumption indicator when building construction begins

  • Improved UX when making purchases in the tactical menu

  • Top bar improvements - visualise the time with a radial indicator

  • Resource gain indicators include the corresponding icon

  • Job progress bars now animate and look sharper

  • Your most hungry citizens are fed first

  • The arrival of outsiders is less predictable

==FIXES==

  • Rubble no longer gets stuck at 100% removed

  • Zombies do not stop at the wall with knife fighters unable to target them

  • Ammo stores cannot be duplicated

  • Many issues related to citizen movement animations resolved

  • Snipers should now attend their positions every night

In September 2019 I released the public beta. I thought I would have the time to work on the game this time around, but that proved challenging at university. So, driven by your feedback, development continued through the winter of 2019. During this phase, the last couple of menus were designed and added to the game. This included optional in-app purchases and statistics about your Outpost. In-app purchases were made to be completely non-intrusive to the game itself and should only help people who choose to support future development of the game. This was something I was very clear to myself on because I've always felt that the mobile pay-to-win model ruins whatever game it's been attached to. Sound effects and ambient music were also added during the public beta.

More than 250 of you tested Final Outpost over the following months leading up to version 1.0! All your feedback and ideas are also being used to inform future updates to the game. Thank you to everyone who participated.


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