Final Outpost 1.3.3
(25th March 2023)
Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game
Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.
Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!
==CHANGES==
The “Educated” achievement is now unlocked by viewing all tips in the tutorial
Increased responsiveness during transition between main menu and game
Workshop build time reduced to 5s (from 30s)
Significant improvements to the Spanish translation
Corrections and improvements to all translations
Smoothed out code behind-the-scenes, paving the way for some shiny new code
Knife fighter AI has been re-written to be more robust
==FIXES==
The “Expert” achievement is no longer off-limits. Go for 100% achievement completion!
Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked
Many minor bug fixes
Final Outpost 1.3.2
(5th May 2022)
| CHANGES |
Increased likelihood of survivors seeking refuge
Big zombies now give +3 skill points (from +1)
| FIXES |
Fire now loads correctly
Fixed housing upgrades sometimes causing your citizens to stop working
Training a knife fighter no longer occasionally causes overpopulation
MAJOR: Final Outpost 1.3
(12th April 2022)
==TECH TREE==
Earn skill points by killing zombies and guide your citizens from novice to warrior as you play.
• INVENTORY - increase the carrying capacity of your citizens and see them bring home vast quantities of resources
• MOVEMENT - improve the movement speed of your citizens to improve their productivity and efficiency
• NOISE - train your citizens to become silent killers over time, attracting fewer zombies to your walls
• DAMAGE - train your citizens to become more accurate with every skill unlocked, dealing more damage to zombies
==WEATHER SYSTEM==
• Clouds, rain, and thunderstorms!
• Lightning strikes - may start a fire when striking a building
• Snow is now included with harsh winters
• Summer droughts - dry soil makes many crops die and reduces farmer yield
==LEADERBOARDS & ACHIEVEMENTS==
• Native Game Center & Play Games Services integration
• Added 33 achievements
• View leaderboards and compete with your friends and players around the world!
• Hidden Easter egg achievement
==OTHER NEW==
• New main menu artwork
• New app icon for the summer season
• Added information about tactical supply drops
• Option to change the behaviour of the fast forward button
==CHANGES==
• Balanced many baseline stats for the new skill system
• Increased button sizes in the more (...) menu
• Information about the hunter, lumberjack and scavenger can be viewed in the tutorial
• Tweaked position of the tutorial dialogue box
• Citizens will now find a new place to sleep if their house is removed
• Citizens will now adjust sleeping position if their house is upgraded
• Cease fire button state now saves between sessions
• When loading up a game, you now see the most important parts of your Outpost
• Saves are now shown first when returning to the main menu
• Knife fighters now get redistributed automatically when a new wall is built
• Loading screen now blocks button interaction until it is fully faded out
• Knife fighter AI improvements
• Tweaked brightness during the night
• Saw now requires level 2 workshop (from 3)
• Release of citizens in the morning is now staggered
• Workers now repair at better positions along your walls
• Maximum meat capacity at base level 5 (from 7)
• Tweaked audio levels
==FIXES==
• Knife fighters no longer occasionally become idle next to the wall
• Fixed citizens disappearing after game over is reached
• Fixed a crash that occurred during horde nights