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We’re pleased to announce Final Outpost 1.4: The Food Update! This major new update includes a redesigned food system, improved progression experience, and much more.


And this is only the first in a series of major updates coming to Final Outpost this year!





NEW STARVATION AND HUNTING SYSTEM

Hunters shoot deer, bringing back meat that will feed your citizens for a long time. Now you can build meat drying racks to store this meat!


Animals take a while to kill, but are rewarding when brought back to your citizens. And overhunting will cause the animal population to dwindle and struggle to recover.


The starvation system has been revamped in this update. The timing and way citizens eat has been completely reworked to allow more experimentation from the player when getting started, whilst offering players more of a challenge later on once they have mastered the game’s core mechanics.


Famines used to be capable of wiping out your Outpost in a short space of time. Now, starvation affects your Outpost more gradually, merely setting you back in the fight for survival against the zombies.




NEW FARMING SYSTEM

Farms have been completely reworked in Final Outpost 1.4. Farmers now contribute to the productivity of a farm in a 3-day growth cycle, with their effectiveness reduced by droughts and winter and boosted by rain during this period.


Once fully grown, wheat becomes harvestable. If there is not enough wheat storage available your farmers will have less time to work on the next growth cycle, or worse - your wheat will start decaying!




RIGHT SIDE OF THE OUTPOST

In search of more food, hunters have discovered the elusive right-hand side of the Outpost. Using a secondary depot for storing resources, hunters can gain access to an increased population pool of deer if players choose to use this strategy.


Lumberjacks and scavengers also use the forest on the right side if it means they will be able to get their resources faster this way.




UI IMPROVEMENTS

We have implemented UI changes allowing you to see at a glance when capacity has been reached or a citizen doesn’t have the resources it needs. This allows for a better Outpost management experience and enables you to react more quickly to any inefficiencies in your strategy.


AND MUCH MORE...

  • New Outposts start with 150 wood (from 100)

  • Added new tips for critical animal population and farm harvesting

  • Decreased frequency of lightning strikes by 33%

  • Outsiders who have already been let in no longer block taps on other outsiders

  • Increased size of Discord and website buttons

  • Reordered some of the buildings in the construction menu

  • Fixed lightning audio ending early when fast forwarding

  • Fixed rare issue where zombies appeared in the centre of the outpost after a horde night where zombies from the previous night were still at the walls

  • Fixed some citizens not automatically coming out to work after paying to continue


Updated: Jan 22



Greetings survivors,

In the ever-evolving world of Final Outpost, our dedicated team has been diligently crafting a series of incremental yet crucial updates since the debut of v1.3 in the early months of 2022. We're listening to our community, refining and enhancing the game in response to your invaluable feedback. Here is a rundown of our latest updates to the game:



1.3.22

🆕 NEW 🆕

• The rubble menu has been replaced completely with the new rubble overlay, offering a better overview of where diggers are assigned in your Outpost!

• New sound effects - diggers, farmers, forges and big improvements to ambient SFX during the day, night and blood moon nights

• Added icons to represent the skills for each citizen type in the job menu


🔄 CHANGES 🔄

• The game now loads with the view that you saved

• Noise created by knife fighters and snipers now travel on the ground rather than in the air

• Visual improvements to zombie damage indicators

• Tutorial tips now fade out more smoothly

• Tactical crates are now less likely to spawn on top of each other


🛠 FIXES 🛠

• Skill unlock button now becomes interactive when you have sufficient skill points, even when the menu is currently open

• Fixed some inaccurate progress bars when fast forwarding

• Some tutorial tips abruptly disappearing is now fixed


 

1.3.21


 

1.3.20


 

1.3.18


 

1.3.17


 

1.3.16


 

1.3.15


 

1.3.14


 

1.3.13


 

v1.3.12


 

v1.3.11


 

v1.3.9


 

v1.3.8


 

v1.3.7


 

v1.3.6


 

v1.3.5



 

v1.3.4


 

v1.3.3


 

v1.3.2


 

Final Outpost v1.3


Updated: Nov 23, 2023


From left to right: CTO Ben Clothier, CEO Sam Clothier & CMO Ewan Hart

Gamescom 2023 was a whirlwind of excitement and innovation for the gaming industry, and we were there to soak it all in. This year's event was particularly special for our gaming company as we ventured into the heart of Cologne, Germany, to immerse ourselves in the latest gaming trends, technologies, and, most importantly, the incredible indie games that captivated our hearts and minds.

While Gamescom is renowned for featuring blockbuster titles and massive gaming announcements, it was the indie genre that truly stole the show for us at Exabyte Games. The independent developers showcased their games, delivering fresh and imaginative experiences that inspired us to talk about our position within the creative field of gaming. In the vast and ever-evolving landscape of the gaming industry, small indie developers like ourselves often find themselves navigating uncharted territory. The allure of triple A titles and their massive budgets can sometimes overshadow the creativity, innovation, and sheer determination that indie developers bring to the table. However, the indie gaming scene remains vibrant and innovative, with many small studios producing creative and unique experiences. These indie games often explore new genres, art styles, and storytelling techniques, appealing to gamers seeking fresh and unconventional gaming experiences.


The team head over to the Xbox area

As we strolled through the bustling halls of Gamescom, we couldn't help but notice the palpable dedication of indie developers. They put their all into their creations, delivering unique and meaningful gaming experiences with captivating narratives, inventive gameplay mechanics and unconventional art styles. They stand out as symbols of diversity and creativity, breathing fresh and unconventional ideas into the gaming world. Discovering these indie titles wasn't just a Gamescom highlight; it was a celebration of the innovative spirit driving the gaming industry forward, one brilliant idea at a time. Please check out the following games & studios for some of our favourites: Diplomacy Is Not An Option (Door 407) https://www.door407.com/projects Cataclismo (Digital Sun) https://www.digitalsungames.com/games/cataclismo/ Fireside (Emergo Entertainment) https://emergo-entertainment.com/games/ Classified: France 44 (Team 17) https://www.team17.com/games/classified-france-44/ Caves of Qud (Freehold Games) https://www.cavesofqud.com/

Sam trials ‘Diplomacy Is Not An Option’ by Door 407

One of the joys of attending Gamescom is the opportunity to interact with developers directly. Engaging in such discussions at Gamescom, we were granted unique access to the creative processes, inspirations, and dedication that fuels the indie gaming scene. The personal connection established during these encounters added depth to our Gamescom experience. It reminded us that the gaming community is just as much about the creators who bring their personal visions to life as it is about the players who enjoy them.

Ben plays and discusses ‘Caves of Qud’ with the developers from Freehold Games

We are always impressed by the innovative ideas and unwavering passion these developers bring to their projects and what really strikes us is how these small teams manage to create amazing gaming experiences. It's inspiring to witness their ability to think outside the box, experiment with unique art styles, and craft engaging stories that resonate with players. Our time on stage with Guitar Hero was a lot of fun, playing Dire Straits' "Walk of Life" to the Gamescom crowd. Sam and Ewan's enthusiastic but less-than-perfect guitar skills added charm. However, it was Ben on the drums who really set the stage on fire, nailing the rhythm and putting on quite a show. Some games are simply about having a great time with friends, regardless of hitting every note perfectly!


The team plays ‘Guitar Hero’ in the retro games area

Our Gamescom experience concluded with a delightful session of retro gaming, courtesy of one of the oldest systems in the gaming world - the Commodore 64. It’s humbling to witness the remarkable progress in gaming technology over the years, and reassuring to see that the core experience of gaming remains completely unchanged. Gamescom 2023 was an unforgettable journey for Exabyte Games. As we return, we carry with us a renewed enthusiasm and a commitment to fostering creativity and innovation within the gaming community. Exabyte Games looks forward to the future, where we hope to bring exciting new experiences to gamers worldwide. Until then, keep an eye out for the incredible indie games that are sure to make their mark on the gaming landscape in the coming years.

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