Greetings survivors,
In the ever-evolving world of Final Outpost, our dedicated team has been diligently crafting a series of incremental yet crucial updates since the debut of v1.3 in the early months of 2022. We're listening to our community, refining and enhancing the game in response to your invaluable feedback. As we continue to push the boundaries of the gaming experience, here is a rundown of our latest updates sorted by recency:
NEW: v1.3.9
🆕 NEW 🆕
• All-new rubble artwork
• Major performance improvements, with 25-80% less GPU load during gameplay
• Improved battery life and temperatures, particularly for large Outposts
🔄 CHANGES 🔄
• Workshop build time increased from 5s to 10s
• Improved the positioning of text in confirmation menus
🛠 FIXES 🛠
• Grass and forest now transition correctly with the season
• Resolved an issue where the amounts of resources inside tactical crates did not display
• Fixed an instance of stretched text in Chinese
• Fixed some plurals in Chinese and Russian
v1.3.8
🆕️ NEW 🆕️ • Added Indonesian language 🔄 CHANGES 🔄 • Traditional & Simplified Chinese tutorial tips now have line-breaks to improve readability • Improved and updated layout of the credits • Job progress of miners and blacksmiths is now saved • Minor corrections to Russian translation • Fixed Italian translation double line in fast-forward button setting dropdown box 🛠 FIXES 🛠 • Fixed digger assignment buttons sometimes displaying incorrectly in the rubble menu • Workshop tip now always appears when necessary after the tutorial is reset • Fixed issue where a tip could not be completed if the game is saved while the workshop is under construction
v1.3.7
• Added Ukrainian language • Main menu has been reworked with new background images, refined animations and improved artwork ===CHANGES== • New algorithm for text layout in the tutorial • Made it easier to tap on survivors at the gate • Improved positioning of several tutorial tips • Rearranged social media buttons and links • Improved the settings menu layout and volume slider style • Swapped position of knife fighters and workers in the job menu • Increased the size of confirmation buttons to improve readability in some languages • Improved scrolling and panning in the skill tree menu • Presses on all buttons in the game can now be cancelled by dragging away • Fast-forward button setting dropdown box has better layout, fixed German double line • Reduced size of back buttons in the main menu • Added a missing Chinese character ===FIXES== • Tips can no longer appear on top of the game over menu • Fixed an issue where the game over menu could be closed by a tip • Fixed the fast-forward button sometimes causing the rubble menu to open
v1.3.6
• All-new achievement icons! • Snipers and knife fighters now have inspectable damage, accuracy and noise statistics • Improved spacing after colons and exclamation marks in Chinese translation • Added missing Simplified and Traditional Chinese characters • Hunter statistics now correctly shows inventory rather than damage • Snipers no longer have a blank statistics entry for range ==FIXES== • Fixed Russian and Chinese languages displaying incorrectly in the tutorial
v1.3.5
• Fixed snipers loading incorrectly when stationed at a wall, causing things to disappear on some saves
v1.3.4
• Hotfix for black screen on launch when upgrading to 1.3.3 from earlier versions
v1.3.3
• Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game
• Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.
• Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!
==CHANGES==
• The “Educated” achievement is now unlocked by viewing all tips in the tutorial
• Increased responsiveness during transition between main menu and game
• Workshop build time reduced to 5s (from 30s)
• Significant improvements to the Spanish translation
• Corrections and improvements to all translations
• Smoothed out code behind-the-scenes, paving the way for some shiny new code
• Knife fighter AI has been re-written to be more robust
==FIXES==
• The “Expert” achievement is no longer off-limits. Go for 100% achievement completion!
• Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked
• Many minor bug fixes
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Dear players,
I’m happy to say that we are now back making updates for Final Outpost. And it’s only going to pick up later this year. I hope new players joining the community for the first time will have a smoother onboarding experience with the brand-new tutorial we’ve made. It will help to explain key game systems in the current context and more clearly than ever before. This update also contains some important bug fixes and a lot of house-keeping behind the scenes.
We’ve been working hard on this one for a long time and in some ways it feels like the most challenging update we’ve ever made. It’s been quite a ride, so let us know if you’re interested in our development process since last summer - we might have a YouTube video up our sleeves.
Thank you to all those who have stuck around for so long and continued to support our little game!
- Sam
v1.3.2
(5th May 2022)
| CHANGES |
Increased likelihood of survivors seeking refuge
Big zombies now give +3 skill points (from +1)
| FIXES |
Fire now loads correctly
Fixed housing upgrades sometimes causing your citizens to stop working
Training a knife fighter no longer occasionally causes overpopulation
Final Outpost v1.3
(12th April 2022)
==TECH TREE==
Earn skill points by killing zombies and guide your citizens from novice to warrior as you play.
• INVENTORY - increase the carrying capacity of your citizens and see them bring home vast quantities of resources
• MOVEMENT - improve the movement speed of your citizens to improve their productivity and efficiency
• NOISE - train your citizens to become silent killers over time, attracting fewer zombies to your walls
• DAMAGE - train your citizens to become more accurate with every skill unlocked, dealing more damage to zombies
==WEATHER SYSTEM==
• Clouds, rain, and thunderstorms!
• Lightning strikes - may start a fire when striking a building
• Snow is now included with harsh winters
• Summer droughts - dry soil makes many crops die and reduces farmer yield
==LEADERBOARDS & ACHIEVEMENTS==
• Native Game Center & Play Games Services integration
• Added 33 achievements
• View leaderboards and compete with your friends and players around the world!
• Hidden Easter egg achievement
==OTHER NEW==
• New main menu artwork
• New app icon for the summer season
• Added information about tactical supply drops
• Option to change the behaviour of the fast forward button
==CHANGES==
• Balanced many baseline stats for the new skill system
• Increased button sizes in the more (...) menu
• Information about the hunter, lumberjack and scavenger can be viewed in the tutorial
• Tweaked position of the tutorial dialogue box
• Citizens will now find a new place to sleep if their house is removed
• Citizens will now adjust sleeping position if their house is upgraded
• Cease fire button state now saves between sessions
• When loading up a game, you now see the most important parts of your Outpost
• Saves are now shown first when returning to the main menu
• Knife fighters now get redistributed automatically when a new wall is built
• Loading screen now blocks button interaction until it is fully faded out
• Knife fighter AI improvements
• Tweaked brightness during the night
• Saw now requires level 2 workshop (from 3)
• Release of citizens in the morning is now staggered
• Workers now repair at better positions along your walls
• Maximum meat capacity at base level 5 (from 7)
• Tweaked audio levels
==FIXES==
• Knife fighters no longer occasionally become idle next to the wall
• Fixed citizens disappearing after game over is reached
• Fixed a crash that occurred during horde nights