
NEW - Update 1.3.2 (5th May 2022)
Increased likelihood of survivors seeking refuge
Big zombies now give +3 skill points (from +1)
| FIXES |
Fire now loads correctly
Fixed housing upgrades sometimes causing your citizens to stop working
Training a knife fighter no longer occasionally causes overpopulation
Update 1.3 (12th April 2022)
==TECH TREE==
Earn skill points by killing zombies and guide your citizens from novice to warrior as you play.
• INVENTORY - increase the carrying capacity of your citizens and see them bring home vast quantities of resources
• MOVEMENT - improve the movement speed of your citizens to improve their productivity and efficiency
• NOISE - train your citizens to become silent killers over time, attracting fewer zombies to your walls
• DAMAGE - train your citizens to become more accurate with every skill unlocked, dealing more damage to zombies
==WEATHER SYSTEM==
• Clouds, rain, and thunderstorms!
• Lightning strikes - may start a fire when striking a building
• Snow is now included with harsh winters
• Summer droughts - dry soil makes many crops die and reduces farmer yield
==LEADERBOARDS & ACHIEVEMENTS==
• Native Game Center & Play Games Services integration
• Added 33 achievements
• View leaderboards and compete with your friends and players around the world!
• Hidden Easter egg achievement
==OTHER NEW==
• New main menu artwork
• New app icon for the summer season
• Added information about tactical supply drops
• Option to change the behaviour of the fast forward button
==CHANGES==
• Balanced many baseline stats for the new skill system
• Increased button sizes in the more (...) menu
• Information about the hunter, lumberjack and scavenger can be viewed in the tutorial
• Tweaked position of the tutorial dialogue box
• Citizens will now find a new place to sleep if their house is removed
• Citizens will now adjust sleeping position if their house is upgraded
• Cease fire button state now saves between sessions
• When loading up a game, you now see the most important parts of your Outpost
• Saves are now shown first when returning to the main menu
• Knife fighters now get redistributed automatically when a new wall is built
• Loading screen now blocks button interaction until it is fully faded out
• Knife fighter AI improvements
• Tweaked brightness during the night
• Saw now requires level 2 workshop (from 3)
• Release of citizens in the morning is now staggered
• Workers now repair at better positions along your walls
• Maximum meat capacity at base level 5 (from 7)
• Tweaked audio levels
==FIXES==
• Knife fighters no longer occasionally become idle next to the wall
• Fixed citizens disappearing after game over is reached
• Fixed a crash that occurred during horde nights