top of page

Final Outpost 1.3

  • Writer: Ewan Hart
    Ewan Hart
  • Jan 15, 2024
  • 1 min read

Updated: Jan 22, 2024



Greetings survivors,

In the ever-evolving world of Final Outpost, our dedicated team has been diligently crafting a series of incremental yet crucial updates since the debut of v1.3 in the early months of 2022. We're listening to our community, refining and enhancing the game in response to your invaluable feedback. Here is a rundown of our latest updates to the game:



1.3.22

šŸ†• NEW šŸ†•

• The rubble menu has been replaced completely with the new rubble overlay, offering a better overview of where diggers are assigned in your Outpost!

• New sound effects - diggers, farmers, forges and big improvements to ambient SFX during the day, night and blood moon nights

• Added icons to represent the skills for each citizen type in the job menu


šŸ”„ CHANGES šŸ”„

• The game now loads with the view that you saved

• Noise created by knife fighters and snipers now travel on the ground rather than in the air

• Visual improvements to zombie damage indicators

• Tutorial tips now fade out more smoothly

• Tactical crates are now less likely to spawn on top of each other


šŸ›  FIXES šŸ› 

• Skill unlock button now becomes interactive when you have sufficient skill points, even when the menu is currently open

• Fixed some inaccurate progress bars when fast forwarding

• Some tutorial tips abruptly disappearing is now fixed



1.3.21

šŸ›  FIXES šŸ› 

• Fixed tactical menu not updating when opened

• Tweaked layout of tactical menu



1.3.20

šŸ†• NEW šŸ†•

• Added animations for when your citizens are unassigned, die of starvation, or leave the Outpost!

• 9 all-new tips added to the tutorial for new players

• New sound effect when a citizen dies

• Added farm yield boost/reduction icon to show the effects of rain, droughts, and winter


šŸ”„ CHANGES šŸ”„

• Scavengers now animate into the forest, keeping their progress bars in view

• Added a warning showing the number of citizens that will leave the Outpost when destroying a building that citizens are sleeping in

• Devices can no longer sleep during gameplay (but can whilst idle in the main menu)

• Added event message for citizens killed by a lightning strike

• When fast-forwarding audio pitch is increased by 50% rather than 400%

• Switched the Winter app icon to the year-round Final Outpost theme


šŸ›  FIXES šŸ› 

• Fixed issues with population when destroying buildings under certain conditions

• Date and time no longer sometimes stays red when loading the game after a horde night

• Fixed knife fighters going back to their wall when it is upgraded whilst they are walking to the base

• Fixed unresponsiveness of digger assignment button after loading the game with diggers already assigned to the rubble when diggers should be assignable

• Fixed a crash that would occasionally happen whilst launching the game



1.3.18

šŸ†• NEW šŸ†•

• Added under-construction graphics for all buildings

• Improved visuals in the tactical package window - with a surprise on the way!


šŸ”„ CHANGES šŸ”„

• Improved how in-app purchase buttons respond when there is no internet connection

• Made tutorial information clearer in the resources menu

• Added camera pan to workshop tip

• Tutorial tips relating to zombies now auto-pan with improved animations

• Tactical package contents can only be viewed one at a time

• Removed tutorial information for the save/quit menu

• The size of arrows pointing off-screen now depends on the distance of the item

• Translated ā€œQAā€ in the credits to other locales


šŸ›  FIXES šŸ› 

• Fixed dead grass not showing when loading the game during a drought

• Plot image is no longer missing for burning buildings

• Fixed an issue where the game could become locked during the workshop tip

• Improvements to tutorial tips to prevent background fading issues

• Fixed tutorial arrow orientation for off-screen objects



1.3.17

šŸ†• NEWĀ šŸ†•

• Introducing pixel-perfect buildings! Everything is now perfectly aligned with grass pixels

• Repositioned corner plots to make those larger Outposts easier on the eyes


šŸ”„ CHANGESĀ šŸ”„

• Your first citizens now leave the base in a queue when starting a new Outpost

• Queues of citizens leaving the base are no longer affected by other citizens going to sleep

• Leaderboards are checked and stats-based achievements are can now also be unlocked when opening a save

• Reduced the duration of zombie damage indicators


šŸ›  FIXES šŸ› 

• Gates no longer close before all citizens have returned after letting in outsiders

• Fixed visual issues with droughts

• Fixed farmers not saving their job progress

• Music slider handle in the settings menu now has the correct size

• Patched up gaps in the shadows of the level 3 wall

• Fixed issue where digging progress bars for rubble could become transparent and saturated when there were snow pixels behind it

• Prevented blacksmiths clipping outside of the level 3 forge building

• Knife fighters no longer leave the base simultaneously

• Fixed an issue where zombies wouldn’t arrive after a crash at 21:00 on a horde (red) night



1.3.16

šŸ†• NEW šŸ†•

• Complete overhaul to the sound effects system - new SFX and improvements

• Added 7 new achievements to the game!

• Added indicator for skill points dropped by zombies

• Distant combat sound effects return to the game in 1.3.15, which gradually decrease as you play

• New Christmas app icon!


šŸ”„ CHANGES šŸ”„

• Crates are now shown up-close after being purchased

• Display the range of damage for knife fighters in the job menu

• Added sound effect for burning buildings

• Removed forge and sniper ladder-climbing sounds

• Reduced app download size

• Localisation updates

• Updated the credits in the main menu


šŸ›  FIXESšŸ› 

• Fixed the audio volume for many sound effects

• Citizens now always have the correct statistics for their first job after loading the game

• Fixed another instance of citizens not leaving the base after pressing continue on game over

• Snipers now leave the base as expected when assigned while it is unsafe outside during the day

• Fixed snipers not shooting when loading the game is loaded while it is unsafe outside during the day

• Fixed issue with snipers when it turns day while they are climbing a ladder

• Fixed issue with snipers where game over is reached while they are climbing a ladder and continue is pressed

• Level 1 towers with snipers assigned now correctly burn when struck by lightning

• Fixed a case where a knife fighter could become idle while zombies are at the wall

• Possible fix to an issue with knife fighters while choosing which zombie to target

• Farmers no longer occasionally work out of sync with their progress bar

• Farmers progress bars are no longer unintentionally at 100% when loading into the game


--------------------


Dear players,


For a minor update this is a rather large one. We have completely reworked the sound effects system, bringing improvements to distance-dependent volume, distant fighting noises, volume levels, and added some sounds you may not have heard before! We have also added new achievements, a new skill point drop indicator, and of course a winter-themed app icon.


Perhaps most significant in this update are the bug fixes. We have improved logic for snipers, knife fighters and farmers as well as for when you press continue on the game over screen. I hope you enjoy these improvements!


Thank you for reading this far and for supporting Final Outpost. We hope to bring you much more over the coming months.


- Sam




1.3.15

• Patch for skill tree upgrades not being applied to citizens



1.3.14

šŸ†• NEW šŸ†•

• Improvements to tapping, panning and scrolling through your Outpost


šŸ”„ CHANGES šŸ”„

• Panning throughout the Outpost is now smoother

• Increased the cost of level 4 and 5 skills

• Tweaked the timing of survivors arriving in the early days

• You can now explore all skills in the skill tree from the start of the game

• Removed redundant ā€œwalls destroyedā€ statistic


šŸ›  FIXES šŸ› 

• Removed occasional inadvertent opening of building menus after zooming in/out

• Fixed unresponsive touch inputs on some devices

• Scrolling to the bottom of the credits now works on all aspect ratios

• Possible fix for a crash related to rendering pipeline

• Fixed the link for the support button


Download 1.3.14 now on the App Store and Google Play!



1.3.13

šŸ†• NEW šŸ†•

• Choose graphics quality in main menu with dropdown selection

• Remove automatic graphics quality change if FPS is low

• Major performance improvement on Android by disabling ā€œmultithreaded renderingā€ and enabling ā€œgraphics jobsā€

• Improve wall thickness calculation for more accurate zombie and citizen placement


šŸ”„ CHANGES šŸ”„

• Introduced new ā€œlowestā€ graphics quality

• Batching rendering of progress bars and buildings

• Workers now cancel their job and find a new one when their wall is upgraded

• Shifted wall colliders to make clicking on the walls easier

• Reduced area of worker jobs on walls so that workers walk less far on average

• Improved worker AI to prioritise walls based on absolute health remaining rather than the proportion of health, as well as taking material remaining into account


šŸ›  FIXES šŸ› 

• Cloud shader is no longer unnecessarily lit (reducing rendering required)

• Fixed job progress bar runaway coroutines causing huge performance issues

• Digger assign buttons are no longer faster than other buttons



v1.3.12

šŸ†• NEW šŸ†•

• Rubble overlay to summarise progress without having to go into the rubble menu!


šŸ”„ CHANGES šŸ”„

• Improved hold-down buttons (like job assignment) to increase rate over time, and removed the ability to spam click and hold to assign at a faster rate

• Newly constructed buildings now start with snow on if built in the winter

• Diggers now disappear into a rubble rather than walking around it

• Add tool loss popups when citizens die outside the outpost


šŸ›  FIXES šŸ› 

• Fixed small amount of snow falling, no matter the season, when you open the game

• Fixed ā€œUNLOCKEDā€ showing in the skill information panel instead of the translated text

• Fixed some buttons getting stuck down (notably the digger assignment buttons)




v1.3.11

šŸ†• NEW šŸ†• • Added a layer of snow for all buildings! Now your entire Outpost is affected by harsh winters • Improved transition into winter with new visuals and snow effects • New texture for building plots • Halloween app icon! šŸ”„ CHANGES šŸ”„ • Citizens leave the base one after the other in the evening, rather than all at once • State of the transition in and out of winter is now saved • Winter now lasts 12 days (from 13) • Removed the 1s delay to wall upgrades • Snow melts during the heat of the day at the end of winter • Added horizontal padding to text in the drop-down box in the settings menu • Minor corrections to Turkish, Chinese and Russian translations šŸ›  FIXES šŸ›  • Fixed some cases where the Outpost gates open/close at the incorrect time • Citizens no longer stay inside in the morning after demolishing certain house buildings • Citizens no longer stay inside in the morning after continuing after a game over • Fixed an issue where diggers would become desynchronised with their task • Ukrainian event notifications containing plurals now display correctly • Big zombies no longer cause an error message



v1.3.9

šŸ†• NEW šŸ†• • All-new rubble artwork • Major performance improvements, with 25-80% less GPU load during gameplay • Improved battery life and temperatures, particularly for large Outposts šŸ”„ CHANGES šŸ”„ • Workshop build time increased from 5s to 10s • Improved the positioning of text in confirmation menus šŸ›  FIXES šŸ›  • Grass and forest now transition correctly with the season • Resolved an issue where the amounts of resources inside tactical crates did not display • Fixed an instance of stretched text in Chinese • Fixed some plurals in Chinese and Russian



v1.3.8

šŸ†•ļø NEW šŸ†•ļø • Added Indonesian language šŸ”„ CHANGES šŸ”„ • Traditional & Simplified Chinese tutorial tips now have line-breaks to improve readability • Improved and updated layout of the credits • Job progress of miners and blacksmiths is now saved • Minor corrections to Russian translation • Fixed Italian translation double line in fast-forward button setting dropdown box šŸ›  FIXES šŸ›  • Fixed digger assignment buttons sometimes displaying incorrectly in the rubble menu • Workshop tip now always appears when necessary after the tutorial is reset • Fixed issue where a tip could not be completed if the game is saved while the workshop is under construction



v1.3.7

• Added Ukrainian language • Main menu has been reworked with new background images, refined animations and improved artwork ===CHANGES== • New algorithm for text layout in the tutorial • Made it easier to tap on survivors at the gate • Improved positioning of several tutorial tips • Rearranged social media buttons and links • Improved the settings menu layout and volume slider style • Swapped position of knife fighters and workers in the job menu • Increased the size of confirmation buttons to improve readability in some languages • Improved scrolling and panning in the skill tree menu • Presses on all buttons in the game can now be cancelled by dragging away • Fast-forward button setting dropdown box has better layout, fixed German double line • Reduced size of back buttons in the main menu • Added a missing Chinese character ===FIXES== • Tips can no longer appear on top of the game over menu • Fixed an issue where the game over menu could be closed by a tip • Fixed the fast-forward button sometimes causing the rubble menu to open



v1.3.6

• All-new achievement icons! • Snipers and knife fighters now have inspectable damage, accuracy and noise statistics • Improved spacing after colons and exclamation marks in Chinese translation • Added missing Simplified and Traditional Chinese characters • Hunter statistics now correctly shows inventory rather than damage • Snipers no longer have a blank statistics entry for range ==FIXES== • Fixed Russian and Chinese languages displaying incorrectly in the tutorial



v1.3.5

• Fixed snipers loading incorrectly when stationed at a wall, causing things to disappear on some saves




v1.3.4

• Hotfix for black screen on launch when upgrading to 1.3.3 from earlier versions



v1.3.3

• Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game

• Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.

• Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!


==CHANGES==

• The ā€œEducatedā€ achievement is now unlocked by viewing all tips in the tutorial

• Increased responsiveness during transition between main menu and game

• Workshop build time reduced to 5s (from 30s)

• Significant improvements to the Spanish translation

• Corrections and improvements to all translations

• Smoothed out code behind-the-scenes, paving the way for some shiny new code

• Knife fighter AI has been re-written to be more robust


==FIXES==

• The ā€œExpertā€ achievement is no longer off-limits. Go for 100% achievement completion!

• Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked

• Many minor bug fixes


--------------------


Dear players,


I’m happy to say that we are now back making updates for Final Outpost. And it’s only going to pick up later this year. I hope new players joining the community for the first time will have a smoother onboarding experience with the brand-new tutorial we’ve made. It will help to explain key game systems in the current context and more clearly than ever before. This update also contains some important bug fixes and a lot of house-keeping behind the scenes.


We’ve been working hard on this one for a long time and in some ways it feels like the most challenging update we’ve ever made. It’s been quite a ride, so let us know if you’re interested in our development process since last summer - we might have a YouTube video up our sleeves.


Thank you to all those who have stuck around for so long and continued to support our little game!


- Sam



v1.3.2

(5th May 2022)


| CHANGES |

  • Increased likelihood of survivors seeking refuge

  • Big zombies now give +3 skill points (from +1)

| FIXES |

  • Fire now loads correctly

  • Fixed housing upgrades sometimes causing your citizens to stop working

  • Training a knife fighter no longer occasionally causes overpopulation


Final Outpost v1.3

(12th April 2022)


==TECH TREE==

Earn skill points by killing zombies and guide your citizens from novice to warrior as you play.

• INVENTORY - increase the carrying capacity of your citizens and see them bring home vast quantities of resources

• MOVEMENT - improve the movement speed of your citizens to improve their productivity and efficiency

• NOISE - train your citizens to become silent killers over time, attracting fewer zombies to your walls

• DAMAGE - train your citizens to become more accurate with every skill unlocked, dealing more damage to zombies


==WEATHER SYSTEM==

• Clouds, rain, and thunderstorms!

• Lightning strikes - may start a fire when striking a building

• Snow is now included with harsh winters

• Summer droughts - dry soil makes many crops die and reduces farmer yield


==LEADERBOARDS & ACHIEVEMENTS==

• Native Game Center & Play Games Services integration

• Added 33 achievements

• View leaderboards and compete with your friends and players around the world!

• Hidden Easter egg achievement


==OTHER NEW==

• New main menu artwork

• New app icon for the summer season

• Added information about tactical supply drops

• Option to change the behaviour of the fast forward button


==CHANGES==

• Balanced many baseline stats for the new skill system

• Increased button sizes in the more (...) menu

• Information about the hunter, lumberjack and scavenger can be viewed in the tutorial

• Tweaked position of the tutorial dialogue box

• Citizens will now find a new place to sleep if their house is removed

• Citizens will now adjust sleeping position if their house is upgraded

• Cease fire button state now saves between sessions

• When loading up a game, you now see the most important parts of your Outpost

• Saves are now shown first when returning to the main menu

• Knife fighters now get redistributed automatically when a new wall is built

• Loading screen now blocks button interaction until it is fully faded out

• Knife fighter AI improvements

• Tweaked brightness during the night

• Saw now requires level 2 workshop (from 3)

• Release of citizens in the morning is now staggered

• Workers now repair at better positions along your walls

• Maximum meat capacity at base level 5 (from 7)

• Tweaked audio levels


==FIXES==

• Knife fighters no longer occasionally become idle next to the wall

• Fixed citizens disappearing after game over is reached

• Fixed a crash that occurred during horde nights



Ā 
Ā 
Ā 

Recent Posts

See All

1 Comment


Jacer Ace Molero
Jacer Ace Molero
Feb 14, 2023

I like the game man, i like that they surviving the wild or the undead zombiesšŸ‘

Like
bottom of page