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Updated: Apr 9



We're pleased to announce Final Outpost 1.5: The Defence Update. This major action-packed update introduces all-new combat, an improved progression experience, skill tree adjustments, visual enhancements, and other player-requested features! Choose YOUR defence strategy and take on never-before-seen zombie types in Final Outpost 1.5! 🔥


We've summarised the major changes in this announcement, make sure to check out the full 1.5 changelog for detailed changes.


Get ready for a game-changing update that's sure to raise the stakes in your survival journey! 🟢 Download now from the App Store and Google Play! 📲




ALL-NEW COMBAT

From crossbows to machine guns, players can now upgrade their wall defences to counteract zombie attacks!


The long-awaited return of the guard is finally here! Once you've upgraded to level 3 walls, you'll unlock the ability to construct turrets, enabling you to build crossbows and defend against zombies at your wall. Keep in mind that each shot fired will deplete your wood supply…


And that's just the beginning: Later on, players can trade in stone and metal to upgrade to machine guns which use ammo boxes that boast increased firepower, quicker reload times, and an extended range.


In addition to these exciting new defensive upgrades, we've also made significant improvements to the AI behaviour of knife fighters. With enhanced intelligence in regards to their coordination and positioning, they will now react more swiftly and strategically as a group when faced with a zombie assault at your walls.





NEW ZOMBIES AND PROGRESSION

Introducing 3 new zombie types: Curious, Runner and Armoured to Final Outpost 1.5!


On top of the existing Standard and Big zombies, these new zombie types offer more variety in attacks, putting your defence skills to the test on a nightly basis.


Curious zombies possess increased strength and a curiosity that leads them directly to your walls, regardless of noise levels. Keep an eye out for this and make sure your knife fighters are not overworked!


Runner zombies are faster and more nimble than your average zombie. Their noisy movements draw in other zombies to join them in attacking your wall. Defeat them quickly to avoid this.


Armoured zombies, cladded with shiny armour, arrive in the late game, rendering them resistant to standard weaponry such as machine gun bullets and knives. Sniper bullets are capable of penetrating their protective shell and inflicting significant damage.


But that’s not all - we've completely revamped the AI of all zombies, giving them more natural behaviour and realistic responses to noise. Horde nights have been reimagined to provide a more balanced yet intense experience as zombies swarm your walls from every direction. Say goodbye to predictable attacks; get ready to tackle challenges from all angles!





SKILL TREE CHANGES

With the changes to defences in 1.5, new repair and defence skills give our players the chance to upgrade both the workers and guards to repair from and combat zombie attacks!


Upgrade your workers' repair skills to optimise resource usage, allowing them to invest more resources into wall repairs during the day, fortifying your defences before the next wave of zombie attacks at night. Meanwhile, bolster your guards' effectiveness with upgrades that improve accuracy, reload speed, weapon rotation speed and attract less zombies.


Noise upgrades, including both knives and guns, are now integrated in the defence skill tree as “zombie attraction chance”, a simpler and more effective way to upgrade your defence!


Now you can gather skill points after every horde night, starting with your first skill point on day 5. Watch for the new skill point animation that provides visual feedback on earned skill points, with additional points earned as you progress, rewarding your survival skills in the face of danger!





GAMEPLAY AND VISUAL ENHANCEMENTS

Listening closely to our community, we've implemented one of the most requested gameplay features: the ability to fast-forward the day. With this new addition, players can now accelerate time at 2.5x speed during both day and night.


We have added new and updated artwork, a new indicator for wall health, new tips for the tutorial, made visual improvements to various in-game menus, the sniper muzzle flash, night time brightness and more… Final Outpost 1.5 has one of our biggest visual overhauls yet!


AND MORE...

  • Metal sheets are now produced by blacksmiths in the forge, costing 8 scrap

  • Metal walls are now repaired with metal sheets

  • Stone and metal walls cost less of their respective materials to repair the same amount


From players' commendations to GamingOnPhone's feature on the new update, we're thrilled by the flood of positivity in all your comments. We've crafted an immersive survival experience and your input has shaped visual enhancements and gameplay tweaks, making Final Outpost 1.5 a true community effort. Thank you! 🌟


The Final Outpost Team


 


1.5.2

1.5.1

Final Outpost 1.5 (Major Update)



Updated: Mar 27



We’re pleased to announce Final Outpost 1.4: The Food Update! This major new update includes a redesigned food system, improved progression experience, and much more.


And this is only the first in a series of major updates coming to Final Outpost this year!





NEW STARVATION AND HUNTING SYSTEM

Hunters shoot deer, bringing back meat that will feed your citizens for a long time. Now you can build meat drying racks to store this meat!


Animals take a while to kill, but are rewarding when brought back to your citizens. And overhunting will cause the animal population to dwindle and struggle to recover.


The starvation system has been revamped in this update. The timing and way citizens eat has been completely reworked to allow more experimentation from the player when getting started, whilst offering players more of a challenge later on once they have mastered the game’s core mechanics.


Famines used to be capable of wiping out your Outpost in a short space of time. Now, starvation affects your Outpost more gradually, merely setting you back in the fight for survival against the zombies.




NEW FARMING SYSTEM

Farms have been completely reworked in Final Outpost 1.4. Farmers now contribute to the productivity of a farm in a 3-day growth cycle, with their effectiveness reduced by droughts and winter and boosted by rain during this period.


Once fully grown, wheat becomes harvestable. If there is not enough wheat storage available your farmers will have less time to work on the next growth cycle, or worse - your wheat will start decaying!




RIGHT SIDE OF THE OUTPOST

In search of more food, hunters have discovered the elusive right-hand side of the Outpost. Using a secondary depot for storing resources, hunters can gain access to an increased population pool of deer if players choose to use this strategy.


Lumberjacks and scavengers also use the forest on the right side if it means they will be able to get their resources faster this way.




UI IMPROVEMENTS

We have implemented UI changes allowing you to see at a glance when capacity has been reached or a citizen doesn’t have the resources it needs. This allows for a better Outpost management experience and enables you to react more quickly to any inefficiencies in your strategy.


AND MUCH MORE...

  • New Outposts start with 150 wood (from 100)

  • Added new tips for critical animal population and farm harvesting

  • Decreased frequency of lightning strikes by 33%

  • Outsiders who have already been let in no longer block taps on other outsiders

  • Increased size of Discord and website buttons

  • Reordered some of the buildings in the construction menu

  • Fixed lightning audio ending early when fast forwarding

  • Fixed rare issue where zombies appeared in the centre of the outpost after a horde night where zombies from the previous night were still at the walls

  • Fixed some citizens not automatically coming out to work after paying to continue


Updated: Jan 22



Greetings survivors,

In the ever-evolving world of Final Outpost, our dedicated team has been diligently crafting a series of incremental yet crucial updates since the debut of v1.3 in the early months of 2022. We're listening to our community, refining and enhancing the game in response to your invaluable feedback. Here is a rundown of our latest updates to the game:



1.3.22

🆕 NEW 🆕

• The rubble menu has been replaced completely with the new rubble overlay, offering a better overview of where diggers are assigned in your Outpost!

• New sound effects - diggers, farmers, forges and big improvements to ambient SFX during the day, night and blood moon nights

• Added icons to represent the skills for each citizen type in the job menu


🔄 CHANGES 🔄

• The game now loads with the view that you saved

• Noise created by knife fighters and snipers now travel on the ground rather than in the air

• Visual improvements to zombie damage indicators

• Tutorial tips now fade out more smoothly

• Tactical crates are now less likely to spawn on top of each other


🛠 FIXES 🛠

• Skill unlock button now becomes interactive when you have sufficient skill points, even when the menu is currently open

• Fixed some inaccurate progress bars when fast forwarding

• Some tutorial tips abruptly disappearing is now fixed


 

1.3.21


 

1.3.20


 

1.3.18


 

1.3.17


 

1.3.16


 

1.3.15


 

1.3.14


 

1.3.13


 

v1.3.12


 

v1.3.11


 

v1.3.9


 

v1.3.8


 

v1.3.7


 

v1.3.6


 

v1.3.5



 

v1.3.4


 

v1.3.3


 

v1.3.2


 

Final Outpost v1.3


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